Gabrielle Giffords and NRA are both right about one thing: US culture of violence
Gabrielle Giffords made a compelling plea at the Senate hearings on gun control today, but the National Rifle Association's Wayne LaPierre is also partly right: Banning guns won’t address a pervasive culture of violence that doesn't distinguish between real and virtual violence.
Whatever else is said about the murder of 20 elementary school children in Newtown, Conn. last year, let no one say – especially at the Senate Judiciary Committee hearings on gun control today – that those killings were “unimaginable.” Every day, mass killings are imagined, rehearsed, and enacted – virtually – by millions of children and young adults, mostly boys and men, in violent video games. One segment of Bioshock 2, for example, invites players to kill defenseless, cowering girls (called Little Sisters) or lure them into a trap where they are mowed down by a machine gun.
When Wayne LaPierre, head of the National Rifle Association, pointed a finger at video games and media violence during a news conference after the shootings, it was a calculated effort to distract attention from the gun industry and its powerful lobby. As former Congresswoman Gabrielle Giffords and her husband Mark Kelly wrote in their USA Today op-ed announcing the launch of their gun-control superPAC, "We saw from the NRA leadership's defiant and unsympathetic response to the Newtown, Conn., massacre that winning even the most common-sense reforms will require a fight."
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