"Yes, the series remains bold in its use of [quick time events, where players tap a specific series of buttons on command], a mechanic that other games still implement awkwardly and often with a faint air of embarrassment," writes Eurogamer. "As with everything else in this game, it's a combination of focused use and shameless delight in brutality that sees Santa Monica Studios through. God of War III gets away with so many button prompts because they offer a change of pace from hammering away at light and heavy attacks, and because they allow some of the world's greatest game animators to really pile on the showmanship."
The old tricks
"Taking the old 'if it ain't broke, don't fix it' rule at face value, Sony Santa Monica has done very little to alter how things work, though there's been a bit of welcome polish on nearly every facet of gameplay," describes IGN's very favorable review. "That is, if you were expecting a revolution in terms of design, you'll be sorely disappointed. But, if you simply wanted more of what has made the series so great up to this point, you're going to be quite happy indeed. What has worked in the past largely still holds true here in great fashion."
The new tricks
"Another change comes from the addition of several new, smaller features, but I'm going to lump them together and just call it 'variety,' " writes 1UP.com, in a glowing review. "Sony Santa Monica has always done a good job of mixing up the series' level design and objectives so you don't feel like you're repeating the same tasks over and over, but God of War 3 is clearly the most impressive in this regard. You seemingly see, acquire, and participate in something new around every corner; it got to the point where, at the end of my first playthrough, I wanted to spend more time just messing around with the game's mechanics."