The control scheme
"LA Noire is fascinating, but there are still problems with control and structure," writes Ben Sillis of Electric Pig. "Whoever decided to make the run button the shoot button as well (Phelps will sometimes be called upon to open fire) should be given their marching orders. It’s also not always clear whether you should doubt or accuse a [person of interest]: in one instance, we knew a witness was lying about a car running over a pedestrian at full speed because of tire brake marks on the road. And yet this evidence doesn’t appear in your notebook, leaving it unclear as to which approach you should take."
The question: To sandbox or not to sandbox
"LA Noire's linearity might strike some sandbox aficionados as strange – and, this being a Rockstar game, it is – but guided doesn't mean inferior," writes Ryan Scott of Gamespy. "Yes, mindless meandering is a sore thumb in this harsh world; while random street crimes and collect-them-all widget hunts certainly account for some small percentage on the pause-screen ledger, the fact that you can usually fast-travel to your next destination (don't, though – the in-transit banter is always worth the drive) sends a clear 'stay on target' message. It's for the best."