The campaign, part 1
"From a battle set in the midst of a skyscraper-toppling geological event in Tehran to a mad dash through a stunningly recreated Paris en route to thwarting a nuclear explosion, there is no shortage of visual or psychological thrills," writes Chad Sapieha of the Globe and Mail, in Canada. "The globe-trotting narrative, which, similar to last year’s Call of Duty: Black Ops, is presented as a series of flashbacks from the perspective of an American soldier under interrogation, takes us on terrifyingly realistic tank runs, taut sniper missions, and even a ride as a gunner in a jet in a truly marvelous sequence in which the player must frantically spin his or her avatar's head left and right to track tailing MiGs through the cockpit window while the pilot performs dizzying barrel rolls, dives, and steep climbs."
The campaign, part 2
It's a shame," writes Martin Gaston of Videogamer.com, "that DICE's concentrated attempt at storytelling – a 12-level single-player campaign – falls completely flat, demanding a poignancy and emotional engagement it simply does nothing to earn. It's a bolt-on campaign so obsessed with military maneuvers that you spend more time watching your marines preen and posture than actually fight in an engaging setup, with your comrades masking loading screens by barking their orders before kicking down doors. The attention to detail is nothing short of magnificent, but it's a real shame to see the player's role marginalized because of it."