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Twisted Metal review roundup

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"The game is all about the cars, which are no longer locked to a specific driver," writes Jason D'Aprile of G4 TV. "Players can choose three different vehicles in most matches, which can be swapped out in the garage found on each map. Since cars don’t automatically regenerate health, the game can become a race to either find health power-ups or get to the garage before exploding. Each vehicle has its own signature move, which recharges after use, and a pre-selected main gun. Beyond that, it’s a free-for-all to pick up weapon power-ups." 

The controls

"While there are some unique additions [to previous Twisted Metal games], the core controls are still as slippery and loose as ever," writes Sebastian Haley of VentureBeat. "You can even turn 360 degrees without hitting the gas, so don’t expect any level of realism here. At the same time, the gameplay was in need of tune-up and could really have used some tightening up, especially in terms of weight distribution. Even the heaviest vehicles can be flung into the air with little effort…and sometimes with no effort at all; Twisted Metal sports some of the worst game physics to date, and at times it’s downright game-breaking."

The maps

"Maps are large and expansive, there's a ton of destruction, and there's just a lot more to see and do in each area than ever before," writes Al McCarthy of Attack of the Fanboy. "Environments range from rural settings, suburban locales, and even a stadium that changes landscapes on the fly with traps at every turn.  With each map being quite large there are plenty of nooks and crannies to explore, giving you ample opportunity to find those perfect getaway spots or places to corner your competition." 

The AI 

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