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Microsoft's vision: What an upgraded Kinect means for consumers

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Vince Bucci/AP Images for Xbox

(Read caption) Actor Rich Sommer played Kinect on Xbox 360 at the Xbox booth during the E3 2010 conference in Los Angeles June 15. PrimeSense created the 3-D sensing technology that powered the first round of Kinect devices.

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Walls with digital interfaces, voice-controlled machinery – that’s the future that Microsoft has envisioned. With the company's latest boost to the Kinect, it may actually be possible.

This week, Microsoft debuted new research into what the Kinect hardware is capable of. The research allows for gesture controls like pinch-to-zoom and swiping as a way to control a PC.

 

The Kinect was originally released for the Xbox 360, Microsoft’s gaming console. The Kinect, an add-on device, hooks up to the Xbox 360 and allows users to control their Xbox without a controller. This means that people can use gestures and voice commands to control their Xbox experience.

Microsoft soon capitalized on what became the world’s fastest-selling gadget. Do-it-yourselfers quickly began taking advantage of the Kinect, creating code and using the motion-sensor device for much more than controlling video games. The vast array of uses that hackers created for the Kinect led Microsoft to release a Windows software development kit (SDK).  

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