Besides, I am more than an iron. Frankly, being a mother of four who works from home, I’m more than a race car, shoe, thimble, battleship, top hat, Scottie dog (apparently the fan favorite of social media), or wheelbarrow. Although, somehow those symbols never felt as irritating because I loved to quilt and sew with my grandmother, used a wheelbarrow in the garden which reminded me of Beatrix Potter’s Peter Rabbit, my uncles were Navy men, the top hat was cool, and who doesn’t love shoes and dogs?
The iron, however, represents only drudgery and all for the production of a smooth, flawless, wearable surface soon to be ruined with wrinkles. Personally, as a tomboy, I never saw the attraction. My mother, a retired Macy’s private label NYC fashion designer and Parsons School of Design graduate, actually has one of the Monopoly irons on a charm bracelet! I recall being about seven and telling her, “You can have mine too and make them into earrings! I’m not playing that piece!”
I have come to see gaming as an early potential indicator of a child’s future career interests and a means of stimulating them to reach in new directions. It begs the questions: “Do kids who love Risk and Battleship choose to serve in the military or just become corporate raiders?”
We’ve all heard about the studies of video gaming and the impact on teens. Studies show improved manual dexterity and computer literacy on the plus side and aggression and a decline in school achievements in the negative column when violent games are played too much. However, board game studies appear to yield a universally positive effect, according to a Palo Alto Medical Foundation study conducted by Gentile, Lynch, Linder & Walsh.