The world, part 3
"DeWitt and the player are introduced to the technology and ideals that power the city as they move across its interlocking sections; and as gorgeous as the world of Columbia is, it's a horribly grotesque place," marvels Xav de Matos of Joystiq. "DeWitt learns that the city is fueled by racism, misplaced loyalty and morbid patriotism, and it quickly becomes a joy to know the game will eventually allow him to pull it down from the sky, arrogant brick by brick."
"Infinite's art direction alone stands head and shoulders above most other stuff out there," writes Talal Musa of the Daily Mail. "It must be said, though, that the game's visuals fall victim of aging console hardware. Whereas 'Ultra' settings on PC captures every intricate detail, maintains a smooth framerate and just feels 'alive,' consoles look flat in comparison - with bland textures, some minor framerate hiccups and uninspiring character models."
It's good, writes Jim Sterling of Destructoid. He reserves special praise for the "elegant conclusion," which expands "the BioShock universe to a staggering degree before bringing it sharply inwards to one of the most affecting, intimate closers I've had the pleasure of experiencing in a game," Sterling continues. "In an industry full of games that seem to struggle with satisfying conclusions -- an area BioShock itself famously failed in -- Infinite is one of those rare games with a perfect beginning, an engaging middle, and a perfect end."