"To put it in practical terms, unless you are in the midst of battle, Columbia is a place where you walk, you don’t run," writes Tom Hoggins of the Telegraph. "You are compelled to take it all in, to soak in the vistas of a city floating in the clouds, to inspect every nook. This is early 20th century Americana writ large, unbound from the rules of the union, defined by religion and enhanced by heady science-fiction."
The world, part 2
"Columbia is a tremendous place to be, the all-American dream-turned-nightmare crossed with steampunk sensibilities," writes Kevin VanOrd of Gamespot. "Nationalist propaganda is mixed with airships and mechanical combatants, and the moving picture machines you occasionally use elaborate on the history of Columbia, which seceded from an America that just wasn't American enough."
The world, part 3
"DeWitt and the player are introduced to the technology and ideals that power the city as they move across its interlocking sections; and as gorgeous as the world of Columbia is, it's a horribly grotesque place," marvels Xav de Matos of Joystiq. "DeWitt learns that the city is fueled by racism, misplaced loyalty and morbid patriotism, and it quickly becomes a joy to know the game will eventually allow him to pull it down from the sky, arrogant brick by brick."
"Infinite's art direction alone stands head and shoulders above most other stuff out there," writes Talal Musa of the Daily Mail. "It must be said, though, that the game's visuals fall victim of aging console hardware. Whereas 'Ultra' settings on PC captures every intricate detail, maintains a smooth framerate and just feels 'alive,' consoles look flat in comparison - with bland textures, some minor framerate hiccups and uninspiring character models."